10/13/2023 0 Comments Dnd homebrew creatures![]() As a bonus action, you can activate your Magic Form. ![]() Magic FormĪt 5th level, you are able to access more mana from within, sometimes physically changing your appearance. As normal, you can’t increase an ability score above 20 using this feature. When you reach 4th level, and again at 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. This blast deals 1d4 + your Intelligence modifier force damage initially, but will increase as you gain levels, as shown in the Magic Shot Dice column in the Magic Knight table. Spell attack modifier = your proficiency bonus + your Constitution modifierĪt 2nd level, your body has been able to advance your mana to the point where as an action, you can make a ranged spell attack against a creature within 60 feet. Spell save DC = 8 + your proficiency bonus + your Constitution modifier Your spellcasting focus is your grimoire.Ĭonstitution is your spellcasting ability for your Magic Knight spells due to your spells being based off of mana, the very life that brings forth your magic. You are able to expell and use the mana flowing inside your body to your will. Choose your magic type which describes the innate ability of your magic. Mana regenerates completely after a long rest.īeginnning at 1st level, there are certain categories that magic falls under. When casting a spell at a higher level than initially, you add an extra 2 mana cost per spell levelĮvery time you take a short rest, you recover an amount of mana equal to Your Level + Intelligence modifier. For example, a 1st level spell costs 2 mana, a 2nd level spell costs 4 mana, and so on. When determining the amount of mana you need to use when casting a spell, double the level of the spell you're casting. You have as much mana shown in the mana column of the Magic Knight table plus your Constitution modifier. (a) Explorer's Pack or (b) Scholar's Packīeginning at 1st level, your body is able to harness and use the mana flowing within you.Skills: Choose two from Arcana, History, Insight, Medicine, and Nature Saving Throws: Constitution, Intelligence Hit Points at Higher Levels: 1d8 + your Constitution modifier per Magic Knight level after 1st Hit Points at 1st Level: 8 + your Constitution modifier How did you learn about the Magic Knights? How were the entrance trials for you? Or perhaps you were automatically enrolled into the Magic Knights by a captain you're close to.Īlso think about how you ended up in your current area? Were you assigned as a spy to check out this new land? Or were you exiled from the Clover Kingdom? Those that carry imense amounts of mana are praised highly amongst other Magic Knights, while those with little to no mana are belittled or overlooked by their comrades. Mana is the most important thing for a Magic Knight, as they're very limited by the amount of mana they possess. Not only are they tasked with defending their nations from their neighbors, but they are also expected to be the law of the land.Įach Magic Knight is trusted to defend their citizens with all of their might. Magic Knights are tasked with defending their nation, the Clover Kingdom, using their own unique magic, assisted with their equally unique grimoires.
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